(May 2019 - May 2022)
nIoVe project is making a step-change in Europe in bringing down the number of fatalities, reducing harmful emissions from transport work and reducing congestion within urban environments. The aim of nIoVe is to detect cyber-attacks in realtime while simultaneously preventing them. Regarding the automotive market, nIoVe purpose to uptake the innovative cybersecurity solutions for the protection of all CAVs and infrastructure in the IoV network against complex cyber-attacks.
(May 2018-May 2022)
AVENUE aims to design and carry out full scale demonstrations of urban transport automation by deploying, for the first time worldwide, fleets of autonomous mini-buses.
(Sep 2019 - Mar 2023)
The frAAgiLe projects aims to be the most cost-effective solution for detection fraility level and improving it at home, without direct human intervention, only using a tablet and smartwatches. It won´t be a falls detector system, but a frailty detector one, intervening earlier to both prevent and detect frailty at home, using no extra sensors in the house and with almost no human intervention. It will provide a new, disruptive approach for combating mental and physical frailty by using video training, serious games, body recognition and tracking by a tablet and a smartwatch.
GHOST envisions a transparent cybersecurity environment by developing a user-friendly application to improve security and privacy in a Digital Home connected to Internet of Things (IoT), using the most advanced technologies available for this purpose.
The CoachMyLife project aims to improve the elderly's quality of life, by increasing his independence and providing guidance to selected activities of daily living, which will be adapted to the users' current need and context by intelligent computer methods. Our solution will train the user's memory and executive function using a technique called errorless learning, which is particularly suitable for people with memory impairment. By training the users to activities they normally do, real benefits are expected.
SPIRIT (Security and PrIvacy foR the Internet of Things) (May 2017 - Apr 2020)
As the adoption of digital technologies expands, it becomes vital to build trust and confidence in the integrity of such technology. The SPIRIT project will investigate the Proof-of Concept of employing novel secure and privacy-ensuring techniques in services set-up in the Internet of Things (IoT) environment, aiming to increase the trust of users in IoT-based systems. The proposed system will address distinct issues related to security and privacy, hence, overcoming the lack of user confidence, which inhibits utilisation of IoT technology.
QueueForMe lets users to subscribe to virtual waiting queues, for instance in airports, hospitals, or busy food trucks, and to be notified when their turn arrives. The innovation is the use of a generic machine learning algorithm applied to queue modeling, to compute the best estimated waiting time.
(Apr 2019 - Mar 2023)
LIFEBOTS Exchange aims at enhancing cross-sector, international and interdisciplinary collaboration in the area of social robotics technology. The project will particularly focus on the health and care sector, and examines how social robots can be included into people's life.
(Fev 2017 - Jan 2020)
Many-Me aims to help overcome problems related to progressive intellectual deterioration. The project builds a social interactive care system using information and communication technologies (ICT) and user-centered services to help people with dementia, their relatives, and informal and formal carers.
(Jan 2016- Jan 2020)
GEO-SAFE aims at creating a network enabling the two regions to exchange knowledge, ideas and experience , thus boosting the progress of wildfires knowledge and the related development of innovative methods for dealing efficiently with such fires.
(Jan 2017-Dec 2019)
Vizier aims to develop an innovative solution that serves as an intuitive and elderly-friendly interface to popular online services and IoT appliances to empower elderly users to fully benefit from the latest technological innovations to improve the management of their daily lives and to stay physically, mentally and socially active.
(Oct 2016-Mar 2019)
ViMM brings together Europe and the world’s leading public and private sector organisations working on Virtual Museums and in the wider sector of Digital Cultural Heritage, to support high quality policy development, decision making and the use of technical advances.
(Jan 2016 – Dec 2018)
NOTRE project aims to develop a network that will strengthen and enhance the research and innovation potential and capability of the newly established Social Computing Research Centre (SCRC) at the Cyprus University of Technology (CUT) for stimulating scientific excellence and innovation capacity in the area of Social Computing. NOTRE proposes close network collaboration between SCRC of CUT and four internationally-leading scientific institutions FORTH-ICS, iMdea, MIRALab, and UDUS
(Dec 2013-Nov 2017)
Provides a cross generation community based service exchange system to maximize knowledge transfer from one company to another. It promotes workshop offers in exchange for working labour during the period of the workshop.
(Dec 2013-Nov 2017)
Designed to anticipate and lead the development of next generation techniques for to computer animation and applications, integrating knowledge and talents of people from top institutions across the world.
Will provide older adults a personalized tool that monitors biological signals and recommends relaxation activities “just-in-time”, preventing stress and burnout in their daily life.
(Dec 2013-Nov 2016)
Aims to design, develop and evaluate a user-centric solution to attend elder (65+) daily activities and safety. It uses a virtual avatar that understands behaviour and emotions, responding adequately and simulate, in essence, the interaction with a real life partner.
(May 2014 - Jun 2016)
CogniWin’s goal is to design and develop a software system enabling older persons to stay longer at their working environments. It makes use of an inteligent mouse, an eyetracker and adaptive interfaces allowing the analysis of cognitive behavior characteristics that affects user interaction.
(Mar 2013 - Feb 2016)
Targets the development of a platform providing access and interpretation of digital content for Traditional Sports and Games (TSG). It will enable multiple modes of training, coaching and knowledge sharing that will contribute to the increased participation and preservation of traditional sport in the future.
(Oct 2011 - Sept 2015 )
The goal is to research by training a body of early stage and experience researchers in the creation of a multi-scale biological data visualization and knowledge management system for improved understanding, diagnosis and treatment of physiological human articulation.
(Jun 2013-Nov 2015)
Aims to provide automated assisted services to assist elderly people in their daily activities. Using a tablet installed in the living quarters of the user, it has an innovative avatar able to recognize user’s affective state and behaviour to provide personalized assistance in daily activities.
(May 2013-Oct 2015)
EDLAH consists of a system in a tablet that offers four different services providing information and support for an autonomous life, divided into Health and Nutrition, Socialization, Medicine and Object Location.
(May 2012 - May 2015)
Creates a service platform connecting seniors to a group of caregivers using mobile devices. It includes a coordination service that distributes tasks between the caregivers group.
F2D is a fall detection system that runs on a smartwatch. It uses contextual information together with acceleration signals to distinguish a wide range of falling situations.
Aims to improve Memoways, a tool which creates movies according to how a person moves. It takes into consideration the behaviour and interests of a smartphone user.
Virgilius aims to provide senior citizens with a guide to help them moving in indoor areas, by enhancing positioning and navigation methods.
(Jan 2010 - Jun 2013)
Aims to create sufficient momentum by helping an existing large number of researchers and resources to integrate realistic, efficient and, to some extent, autonomic media communication and interaction over the Internet.